robotic hand
Wristband enables wearers to control a robotic hand with their own movements
The next time you're scrolling your phone, take a moment to appreciate the feat: The seemingly mundane act is possible thanks to the coordination of 34 muscles, 27 joints, and over 100 tendons and ligaments in your hand. Indeed, our hands are the most nimble parts of our bodies. Mimicking their many nuanced gestures has been a longstanding challenge in robotics and virtual reality. Now, MIT engineers have designed an ultrasound wristband that precisely tracks a wearer's hand movements in real-time. The wristband produces ultrasound images of the wrist's muscles, tendons, and ligaments as the hand moves, and is paired with an artificial intelligence algorithm that continuously translates the images into the corresponding positions of the five fingers and palm.
China wants to solve the hardest problem in robotics โ making hands
Race to develop'embodied AI' focuses on creating dextrous hands to transform humanoid robots from gimmicks into useful products Human hands - nimble, nerve-filled appendages that are the most flexible part of the human skeleton - are exceptionally complex. Many tasks that most people can do largely without thinking, from tying a pair of shoelaces to buttoning up a shirt, in fact require a complex set of neurological instructions and precise choreography. In thousands of years of human history, no machine has been able to truly replicate human's greatest tool. But now, as artificial intelligence (AI) races forwards, some companies think they are close to surpassing this final but most difficult hurdle in robotics. Most of them are in China . A new suite of Chinese start-ups are leveraging China's advantages in manufacturing and enthusiasm for what the government calls "embodied AI" to build the fully dextrous robotic hands that are needed to transform humanoid robots from dancing gimmicks into useful products.
Scaffolding Dexterous Manipulation with Vision-Language Models
Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards. However, sourcing suitable trajectories---particularly for dexterous hands---remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion.
The 6 Billion Chinese Startup Trying to Build Hands for Every Robot
LinkerBot makes dexterous robotic hands for as little as $600. It wants to become the standard for humanoids and automated factories--and eventually replace human labor altogether. If you could buy a humanoid robot for less than a smartphone, would you? Would you buy several robots to handle cooking, cleaning, babysitting, and even your job? This is the pitch being made by Zhou Yong, the 40-year-old founder and chief technology officer of LinkerBot, one of China's leading manufacturers of dexterous humanoid hands.
Learning Score-based Grasping Primitive for Human-assisting Dexterous Grasping
The use of anthropomorphic robotic hands for assisting individuals in situations where human hands may be unavailable or unsuitable has gained significant importance. In this paper, we propose a novel task called human-assisting dexterous grasping that aims to train a policy for controlling a robotic hand's fingers to assist users in grasping objects. Unlike conventional dexterous grasping, this task presents a more complex challenge as the policy needs to adapt to diverse user intentions, in addition to the object's geometry. We address this challenge by proposing an approach consisting of two sub-modules: a hand-object-conditional grasping primitive called Grasping Gradient Field (GraspGF), and a history-conditional residual policy. GraspGF learns'how' to grasp by estimating the gradient of a synthesised success grasping example set, while the residual policy determines'when' and at what speed the grasping action should be executed based on the trajectory history. Experimental results demonstrate the superiority of our proposed method compared to baselines, highlighting the user-awareness and practicality in real-world applications. The codes and demonstrations can be viewed at https://sites.google.com/view/graspgf.
Development of a 15-Degree-of-Freedom Bionic Hand with Cable-Driven Transmission and Distributed Actuation
Han, Haoqi, Yang, Yi, Yu, Yifei, Zhou, Yixuan, Zhu, Xiaohan, Wang, Hesheng
Abstract--In robotic hand research, minimizing the number of actuators while maintaining human-hand-consistent dimensions and degrees of freedom constitutes a fundamental challenge. Drawing bio-inspiration from human hand kinematic configurations and muscle distribution strategies, this work proposes a novel 15-DoF dexterous robotic hand, with detailed analysis of its mechanical architecture, electrical system, and control system. The bionic hand employs a new tendon-driven mechanism, significantly reducing the number of motors required by traditional tendon-driven systems while enhancing motion performance and simplifying the mechanical structure. This design integrates five motors in the forearm to provide strong gripping force, while ten small motors are installed in the palm to support fine manipulation tasks. Additionally, a corresponding joint sensing and motor driving electrical system was developed to ensure efficient control and feedback. The entire system weighs only 1.4kg, combining lightweight and high-performance features. Through experiments, the bionic hand exhibited exceptional dexterity and robust grasping capabilities, demonstrating significant potential for robotic manipulation tasks. HE development of actuator systems with human-level dexterity presents significant challenges [1], [2], stemming from the bio-integrated nature of the human hand: it is not an isolated entity but a highly coupled system intricately connected through skeletal-muscular-neural networks to the forearm, forming a synergistic functional unit.
Experimental Characterization of Fingertip Trajectory following for a 3-DoF Series-Parallel Hybrid Robotic Finger
Baiata, Nicholas, Chakraborty, Nilanjan
Abstract-- T ask-space control of robotic fingers is a critical enabler of dexterous manipulation, as manipulation objectives are most naturally specified in terms of fingertip motions and applied forces rather than individual joint angles. While task-space planning and control have been extensively studied for larger, arm-scale manipulators, demonstrations of precise task-space trajectory tracking in compact, multi-DoF robotic fingers remain scarce. In this paper, we present the physical prototyping and experimental characterization of a three-degree-of-freedom, linkage-driven, series-parallel robotic finger with analytic forward kinematics and a closed-form Jacobian. A resolved motion rate control (RMRC) scheme is implemented to achieve closed-loop task-space trajectory tracking. We experimentally evaluate the fingertip tracking performance across a variety of trajectories, including straight lines, circles, and more complex curves, and report millimeter-level accuracy. T o the best of our knowledge, this work provides one of the first systematic experimental demonstrations of precise task-space trajectory tracking in a linkage-driven robotic finger, thereby establishing a benchmark for future designs aimed at dexterous in-hand manipulation. I. INTRODUCTION Task-space control is a cornerstone of modern robotics because it allows specifying and executing motions directly in terms of end-effector positions and orientations, which are quantities most relevant to manipulation tasks. In dexterous manipulation, we are rarely interested in individual joint angles; rather, we care about applying forces, displacements, and velocities at specific points on the fingertips or the grasped object.
UniFucGrasp: Human-Hand-Inspired Unified Functional Grasp Annotation Strategy and Dataset for Diverse Dexterous Hands
Lin, Haoran, Chen, Wenrui, Chen, Xianchi, Yang, Fan, Diao, Qiang, Xie, Wenxin, Wu, Sijie, Yang, Kailun, Li, Maojun, Wang, Yaonan
Dexterous grasp datasets are vital for embodied intelligence, but mostly emphasize grasp stability, ignoring functional grasps needed for tasks like opening bottle caps or holding cup handles. Most rely on bulky, costly, and hard-to-control high-DOF Shadow Hands. Inspired by the human hand's underactuated mechanism, we establish UniFucGrasp, a universal functional grasp annotation strategy and dataset for multiple dexterous hand types. Based on biomimicry, it maps natural human motions to diverse hand structures and uses geometry-based force closure to ensure functional, stable, human-like grasps. This method supports low-cost, efficient collection of diverse, high-quality functional grasps. Finally, we establish the first multi-hand functional grasp dataset and provide a synthesis model to validate its effectiveness. Experiments on the UFG dataset, IsaacSim, and complex robotic tasks show that our method improves functional manipulation accuracy and grasp stability, demonstrates improved adaptability across multiple robotic hands, helping to alleviate annotation cost and generalization challenges in dexterous grasping. The project page is at https://haochen611.github.io/UFG.
Design of an Adaptive Modular Anthropomorphic Dexterous Hand for Human-like Manipulation
Zhou, Zelong, Chen, Wenrui, Hu, Zeyun, Diao, Qiang, Gao, Qixin, Wang, Yaonan
Biological synergies have emerged as a widely adopted paradigm for dexterous hand design, enabling human-like manipulation with a small number of actuators. Nonetheless, excessive coupling tends to diminish the dexterity of hands. This paper tackles the trade-off between actuation complexity and dexterity by proposing an anthropomorphic finger topology with 4 DoFs driven by 2 actuators, and by developing an adaptive, modular dexterous hand based on this finger topology. We explore the biological basis of hand synergies and human gesture analysis, translating joint-level coordination and structural attributes into a modular finger architecture. Leveraging these biomimetic mappings, we design a five-finger modular hand and establish its kinematic model to analyze adaptive grasping and in-hand manipulation. Finally, we construct a physical prototype and conduct preliminary experiments, which validate the effectiveness of the proposed design and analysis.